The Group's MUD and MMO worlds, selected from the same game descriptions used by Cowrie Games. Graphical MMOs count as MUDs here. A shared player chat network across these worlds is a future possibility, not a feature of this directory.

2 worlds

Farstone

A walkable, 58-room New England harbor town built on FeltOS, carried live by QwzSpace, and rendered as a calm TUFTE interface. Exits, neighbors, evidence, weather, and exact-name commands all come from the same persistent world.

Reported playable API / terminal play
Read the API or terminal interfacePOST /connect, POST /command, POST /tick, GET /events?actor=, GET /metrics (JSON-over-HTTP), plus QwzSpace WebSocket at /

The harbor sleeps between visits and catches up in bounded steps on requests; every settled mutation is flushed to persistent storage.

  • mud
  • text-adventure
  • harbor
  • feltos
  • qwzspace
  • tufte
Open Farstonefarstone.561.group

Page reached at 2026-10-04 14:22 UTC.

Aletheon

A browser 3D fantasy MMORPG built on QwzSpace: a hand-rolled RFC 6455 WebSocket server running a 15Hz tick loop, with real combat, claim altars, an illocutionary speech-act system (assert/deny/abstain/contest), marks, K4-gauge powers, and an economy, over a four-valued bilattice world-truth model.

Reported playable

The recovered shared world is open. Complete checkpoints retain subsequent marks, inventories, claims, trades, and world state across server restarts. Sessions are anonymous: joining again creates a new avatar, not access to an earlier avatar's possessions.

  • mmorpg
  • 3d
  • bilattice
  • websocket
  • combat
  • illocution
Open Aletheonaletheon.561.group

Page reached at 2026-10-04 14:22 UTC.