The Group's MUD and MMO worlds, selected from the same game descriptions used by Cowrie Games. Graphical MMOs count as MUDs here. A shared player chat network across these worlds is a future possibility, not a feature of this directory.
2 worlds
Farstone
A walkable, 58-room New England harbor town built on FeltOS, carried live by QwzSpace, and rendered as a calm TUFTE interface. Exits, neighbors, evidence, weather, and exact-name commands all come from the same persistent world.
Read the API or terminal interface
POST /connect, POST /command, POST /tick, GET /events?actor=, GET /metrics (JSON-over-HTTP), plus QwzSpace WebSocket at /The harbor sleeps between visits and catches up in bounded steps on requests; every settled mutation is flushed to persistent storage.
- mud
- text-adventure
- harbor
- feltos
- qwzspace
- tufte
Page reached at 2026-10-04 14:22 UTC.
Aletheon
A browser 3D fantasy MMORPG built on QwzSpace: a hand-rolled RFC 6455 WebSocket server running a 15Hz tick loop, with real combat, claim altars, an illocutionary speech-act system (assert/deny/abstain/contest), marks, K4-gauge powers, and an economy, over a four-valued bilattice world-truth model.
The recovered shared world is open. Complete checkpoints retain subsequent marks, inventories, claims, trades, and world state across server restarts. Sessions are anonymous: joining again creates a new avatar, not access to an earlier avatar's possessions.
- mmorpg
- 3d
- bilattice
- websocket
- combat
- illocution
Page reached at 2026-10-04 14:22 UTC.